Television screens have gotten bigger and in-game 3D rendering has gotten better, but there’s still no way to really step inside a game. The Oculus Rift will change all that. A VR headset with wide viewing angles and low latency, the Rift lets you look around and move inside your games in real time.
Rob Enderle, Principal Analyst at Enderle Group, sees the Oculus Rift as a huge improvement over past virtual reality headsets. “[The Oculus Rift] addresses the fundamental problems that have plagued head-mounted displays,” he said. “They appear to have addressed at least the majority of the known problems with head mounted displays.”
While Enderle believes that the Oculus Rift will be successful, he sees the company inspiring a much larger industry. “I’m waiting for somebody to get on board that has the money to really drive this broadly in the market,” he continued. “This is going to be flash point. It’s going to be one of the bigger moves to bringing virtual reality to heads everywhere.”
The Oculus Rift raised over $2.4 million dollars on Kickstarter, with an original goal of $250,000, more than proving public interest in the product. Early developer kits are starting to ship to campaign backers, with the bulk of orders shipping in May at a cost of $300.
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