Spider-Man: Miles Morales was announced at Sony’s Future of Gaming showcase in June, and although we don’t have much information about the game, there’s a lot of reason for excitement. Primarily, fans are anticipating an incredible sequel to 2018’s critically-acclaimed Marvel’s Spider-Man.
Miles Morales has already been confirmed to be a smaller scale title akin to Uncharted: The Lost Legacy, which means it might not be a $60 game. If you’ve played Lost Legacy, you know perfectly well that there’s no reason to worry considering how large the Uncharted game is. However, I still wish Miles Morales was given the full sequel treatment.
Here’s everything you need to know about Spider-Man: Miles Morales, including details on its release date, gameplay, story and performance mode.
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Spider-Man: Miles Morales release date
Spider-Man Miles Morales is currently set to be release alongside the PS5, which is launching on November 12. The game will launch at $49.99 while the ultimate edition is available for $69.99. As for the PS5, the standard edition will cost you $499 while the digital edition comes in at $399.
The price of the game is a bit surprising, as both Ratchet & Clank (2016) and Uncharted: The Lost Legacy cost $39.99 at launch due to them being shorter compared to what's typically expected of the series. Spider-Man: Miles Morales' $49.99 price tag could imply it's pretty close to the length of Marvel's Spider-Man.
Spider-Man: Miles Morales gameplay trailer
Spider-Man: Miles Morales largely intends to continue the trend of web slinging around New York City, kicking bad guy butt and saving as many civilians as possible. However, Creative Director at Insomniac Games, Bryan Intihar, revealed in an interview with Entertainment Weekly that Miles will be sporting his own animations, movesets and some brand new mechanics that will shake up the state of the game.
At Sony's PlayStation 5 Showcase, the company revealed gameplay for Spider-Man: Miles Morales. We got a first glimpse at the weight of Miles' electricity powers, which seem much more powerful than I expected. You can watch the latest trailer below.
One of these abilities is a “bio-electric venom blast” which, in the comics, allows Miles to temporarily paralyze nearly any creature with a touch. He was previously able to subdue a creature as large as Giant-Man. This ability will likely be more limited in game for the sake of balancing and fairness, but it’ll still be cool to see how Insomniac Games implements these abilities and how players could upgrade them as they progress.
Additionally, Miles Morales will be able to turn completely invisible, which means this new Spider-Man game will likely feature prominent stealth mechanics.I suspect large sections of the game will have to be done covertly. This might be a bit worrying for those who don’t enjoy stealth in their games, but I’m personally excited to see how Insomniac handles it.
And finally, it’s to be expected that Miles Morales will feature new gadgets and abilities to unlock or upgrade through a similar skill tree as seen in the 2018 Spider-Man.
Spider-Man: Miles Morales story
Spider-Man: Miles Morales takes place a year after the events of the previous game, where we last saw Miles gaining superpowers similar to those of Peter Parker after being bit by a genetically-enhanced spider.
Miles Morales is being directly compared to Peter Parker in the context of his backstory, with Creative Director of the game, Brian Horton, specifically citing that Peter’s origin was born “out of tragedy” with the infamous death of Uncle Ben. Instead, Miles is “moreso born out of family” and the character has people he can trust with his secret whereas Peter Parker was always more of a lone superhero against everyone else.
More specifically, Horton says Miles “has friends that he could actually let into his world.” He’s referring to both his human and superhero side here, which might be an incredibly exciting hint towards the possibility of Gwen Stacy being introduced in this game. I know it’s a stretch, but considering the fact that the two characters are often linked, it seems quite possible. If this is indeed the case, many fans (including myself) will absolutely lose their minds.
Spider-Man: Miles Morales performance and fidelity modes
Spider-Man: Miles Morales will be launching with performance and fidelity modes. Performance mode intends to hit 4K/60fps to provide a more fluid experience for players. It isn’t currently confirmed what fidelity mode will include, but it’s quite likely that this will be lowered to 30fps for the sake of ray-tracing.
It’s already been confirmed that Spider-Man: Miles Morales will feature ray tracing, and it’s very unlikely that the PlayStation 5 will be able to handle 4K ray tracing at 60fps, especially considering recent rumors suggesting the console will have trouble handling 4K resolution in general.
Spider-Man: Miles Morales editions
The Standard Launch Edition doesn't come with anything particularly special outside of the full game itself.
However, the Ultimate Launch Edition comes with quite a bit of stuff. Primarily, it features a full on remaster of Marvel's Spider-Man. This remaster goes so far as to even recast the face model for Peter Parker.
Additionally, pre-ordering either edition gives players access to the T.R.A.C.K. Suit and a suit inspired by Spider-Man: Into the Spider-Verse. Additionally, it comes with three extra Skill Points and a Gravity Well Gadget.
Spider-Man: Miles Morales Spider-Verse suit
In an exciting announcement, Sony revealed that a suit inspired by Spider-Man: Into the Spider-Verse would be coming to Miles Morales. Since Spider-Verse is widely considered to be the best Spider-Man movie ever made, this was an excellent move from Sony.
However, it's more than just the suit physically, as it comes with a modifier that allows Miles to be animated at a similar framerate seen in the film. While this is typically a pre-order bonus, the Spider-Verse suit is also attainable in-game.
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Self-described art critic and unabashedly pretentious, Momo finds joy in impassioned ramblings about her closeness to video games. She has a bachelor’s degree in Journalism & Media Studies from Brooklyn College and five years of experience in entertainment journalism. Momo is a stalwart defender of the importance found in subjectivity and spends most days overwhelmed with excitement for the past, present and future of gaming. When she isn't writing or playing Dark Souls, she can be found eating chicken fettuccine alfredo and watching anime.