Deathloop is trapped in a delay loop -- now pushed back to September
This is the second delay so far
PS5-exclusive Deathloop was initially expected to launch at the end of 2020, but after two delays, the release date has been pushed back to September 14. Developer Arkane Studios announced this through Twitter, claiming "we're committed to quality and preserving our team's ambitions."
The statement also details "ensuring the health and safety of everyone at Arkane." This could mean that one of the reasons for deciding to delay the game by five months is to avoid crunch. After the bad press surrounding Cyberpunk 2077, it's unsurprising that such a large game would want to avoid a similarly disastrous launch.
- See the best PC games and best Xbox Game Pass PC games to play now
- Best gaming deals in April 2021
- Why I'm glad I bought a PS5 instead of an Xbox Series X
Game delays are both a curse and a blessing. On one hand, it usually ensures the game will be better than it would have been if it launched early. On the other hand, it implies that development isn't going as smoothly as fans would hope, and it can sometimes lead to development hell.
Deathloop is being developed by Arkane Studios and published by Bethesda. It's going to launch as a limited time exclusive on PS5 and PC, and even though Microsoft purchased Bethesda, the company has promised to keep true to the deal Bethesda made with Sony.
Arkane is beloved for its work on Dishonored and Prey, games which occupy the niche immersive sim genre. The team promises this delay will allow the team to create a "fun, stylish, and mind-bending player experience."
Stay in the know with Laptop Mag
Get our in-depth reviews, helpful tips, great deals, and the biggest news stories delivered to your inbox.
Self-described art critic and unabashedly pretentious, Claire finds joy in impassioned ramblings about her closeness to video games. She has a bachelor’s degree in Journalism & Media Studies from Brooklyn College and five years of experience in entertainment journalism. Claire is a stalwart defender of the importance found in subjectivity and spends most days overwhelmed with excitement for the past, present and future of gaming. When she isn't writing or playing Dark Souls, she can be found eating chicken fettuccine alfredo and watching anime.