Valve has the secret to making MacBooks great for gaming, but Apple won't use it

Image of a white Valve Steam Deck limited edition handheld gaming PC.
(Image credit: Valve)

Apple is planning a big gaming announcement for WWDC 2025, but it's still missing the key to taking gaming on the MacBook to the next level.

Last week, Bloomberg reported that Apple will launch a "dedicated gaming app" at WWDC 2025. The app will "serve as a launcher for titles and centralize in-game achievements, leaderboards, communications, and other activity."

That might sound familiar to anyone who remembers Apple's little-used Game Center app. A new gaming app is all well and good, but it doesn't address the core issue holding Macs back from being true gaming devices.

Luckily, Valve has the secret ingredient Apple needs to make gaming on the Mac great.

See also: Best Apple deals in June 2025

Apple's new dedicated gaming app is a step in the right direction, but not enough

A hand holding up the iPad Mini 7 connected to the Razer Kishi Ultra controller running Hades

The iPad Mini 7 is a surprisingly great mobile gaming device, but what about the MacBook? (Image credit: Stevie Bonifield)

According to Bloomberg, Apple's new dedicated gaming app "will feature editorial content from Apple about new titles, offer access to the App Store’s game section and promote Arcade, the company’s $6.99-a-month subscription offering."

It sounds like this app will be a gaming-focused alternative to the App Store, incorporating the achievements and social features that used to be in Game Center. It won't just be for iOS, though.

Bloomberg notes perhaps the most important detail: "Apple is also planning a Mac version of the app that can tap into games downloaded outside of the App Store."

Apple seems to be putting special attention into the macOS version of this new app, potentially even folding in games from other game stores, which may hint that Apple is trying to make another push into gaming on the Mac.

Since the launch of the M-series chips, Macs have gotten significantly better at gaming. However, they still struggle to pose any serious threat to PC gaming on Windows or even handheld gaming PCs like the Steam Deck. This is largely because there aren't many games that are natively compatible with macOS.

That is why a new game launcher might not be what Apple needs to succeed in gaming. What it really needs is what Valve already has.

Apple needs to take a page from Valve's book

Steam Deck

The Steam Deck holds the answer to Apple's Mac gaming woes (Image credit: Future)

Valve's Steam Deck played a huge role in sparking the rising popularity of handheld gaming PCs over the past several years. But on paper, it shouldn't have been a success.

After all, it runs on Linux, and most PC games are designed for Windows. Most of the games on Steam, which the Steam Deck is explicitly built for, are not natively compatible with the Linux operating system on the handheld.

You'd hardly notice that while playing on a Steam Deck, though, and that's something Apple should be paying attention to.

Valve developed a compatibility layer called Proton to launch the Steam Deck with its own custom-built, Linux-based operating system without sacrificing game compatibility.

The homepage of ProtonDB, the Proton database for the Steam Deck

The Proton Database is where you can find user ratings for game performance with the Proton compatibility layer (Image credit: Valve/Protondb)

MacBooks could become far better gaming devices if Apple developed an officially supported compatibility layer like Proton for macOS.

This compatibility layer effectively acts as a translator that allows Linux to understand and run Windows games. That means that even if a game isn't natively compatible with Linux, you can (usually) still play it on the Steam Deck.

MacBooks could become far better gaming devices if Apple developed an officially supported compatibility layer like Proton for macOS. If people knew they could play all the same games, more people might consider choosing a Mac over a Windows PC, significantly increasing the player base on macOS. That, in turn, would likely attract more developers to create natively compatible games for Macs.

Apple seems to want developers to come to its platform before gamers, but that's not fair considering the amount of time and resources it takes to create and launch a game, which relies on a good return on investment.

If Apple wants more developers to make games for macOS, it must bridge the gap and make Macs more appealing to gamers. A compatibility layer could achieve precisely this. Apple's new gaming app could even be a launcher for that compatibility layer!

Valve already has the answer here. All Apple needs to do is give Proton a spin and take notes.

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Stevie Bonifield
Contributing Writer

Stevie Bonifield is a freelance tech journalist who has written for PC Gamer, Tom's Guide, and Laptop Mag on everything from gaming to smartwatches. Outside of writing, Stevie loves indie games, TTRPGs, and building way too many custom keyboards.

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