PSVR 2's new features make it safer for everything but my wallet
I'm so tempted
Sony has published an early look at the PSVR 2, specifically highlighting its excellent safety features, but it's making me fear for the well-being of my wallet. These features include a see-through view, virtual reality broadcasts, a customized play area, and the ability to swap between VR or Cinematic modes.
Each time Sony shows off the PSVR 2, I grow more convinced that it will be the first virtual reality headset I ever purchase. And it's getting to the point where I'm overcome with worry. This won't be an inexpensive buy, but there are so many reasons to be excited about it.
There is a camera atop PSVR 2's headset that displays its footage directly on the screen. It's a great way to look at your surroundings without taking the headset off, and will certainly make gaming more convenient, especially when you're without your controllers or need to look around the room quickly. This can be done by pressing a button on the headset itself, or through the PSVR 2 menu card's "View Surroundings" option. It gives you a bit more control than the comparable features on the Quest 2.
Not only will the PSVR 2 scan the room you're in, but players can manually set the boundaries of the room with the sense controllers. It allows you to draw the borders of your space, so when you get too close it'll warn and encourage you to take a step back so as to not bang into anything. VR is great, but safety concerns are among my biggest worries for never getting one, so these features should help.
The user can also broadcast their gameplay while simultaneously using the PS5 HD Camera to show themselves on screen. This should be great for streamers who want to display their physical movements while streaming a game in VR. The final thing shown off is that non-VR games can be displayed on the headset in Cinematic Mode, which essentially allows you to play those games through the VR screen. The blog also suggests we'll hear more about the "launch date and additional games" soon.
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Self-described art critic and unabashedly pretentious, Claire finds joy in impassioned ramblings about her closeness to video games. She has a bachelor’s degree in Journalism & Media Studies from Brooklyn College and five years of experience in entertainment journalism. Claire is a stalwart defender of the importance found in subjectivity and spends most days overwhelmed with excitement for the past, present and future of gaming. When she isn't writing or playing Dark Souls, she can be found eating chicken fettuccine alfredo and watching anime.