During an interview with Kotaku covering many Xbox related topics, the head of Xbox, Phil Spencer, discussed the possibility of releasing Halo Infinite's campaign and multiplayer modes separately. This comes after Halo Infinite was delayed this past August to a 2021 (yet to be specified) release date, only a month after Microsoft showed a length gameplay demo.
Spencer deferred to Bonnie Ross, founder and head of the Halo franchise, stating that "Bonnie's team will drive those decisions. But I think we want to make sure people feel like they have a Halo experience. I think we can look at options like that.
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Spencer further expressed to Kotaku that this type of approach would have to factor into Halo Infinite's structure and storytelling strategy. "So, yeah, I think that's something to think about, but we want to make sure we do it right."
Going by what Spencer shared with Kotaku, we can surmise that a staggered release for the different modes is being considered a viable option. It seems this is being done mostly because those involved wish to get the new Halo Infinite into the hands of gamers without sacrificing the experience we've all come to love from the franchise.
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Mark has spent 20 years headlining comedy shows around the country and made appearances on ABC, MTV, Comedy Central, Howard Stern, Food Network, and Sirius XM Radio. He has written about every topic imaginable, from dating, family, politics, social issues, and tech. He wrote his first tech articles for the now-defunct Dads On Tech 10 years ago, and his passion for combining humor and tech has grown under the tutelage of the Laptop Mag team. His penchant for tearing things down and rebuilding them did not make Mark popular at home, however, when he got his hands on the legendary Commodore 64, his passion for all things tech deepened. These days, when he is not filming, editing footage, tinkering with cameras and laptops, or on stage, he can be found at his desk snacking, writing about everything tech, new jokes, or scripts he dreams of filming.