How to Enable WebGL Support on Chrome for Android

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WebGL Aquarium

As of late March 2013, Chrome for Android supports WebGL, a popular 3D graphics standard for creating web-based virtual worlds and games.  With WebGL enabled, you can visit attractive demos like the WebGL Aquarium or WebGL Quake 3. Though most WebGL applications today are attractive proofs-of-concept, they're still worth checking out on your tablet or phone.

Oddly, Google has WebGL disabled by default, but turning it on is extremely simple if you follow these steps.

  1. Make sure you are running the latest version of Chrome for Android. You can check the version number by navigating to chrome:\\version in the browser. If you have below version 25, visit the Google Play market to download an update.
    WebGL Chrome Version 
  2. Navigate to chrome:\\flags. A list of settings appears.
    Enable Chrome flags
  3. Tap Enable under "Enable WebGL" on the flags menu.
    WebGL in Chrome for Android Flags Menu 
  4. Tap the Relaunch button.
    WebGL Relaunch Button 
  5. Navigate to to verify that you have WebGL support. Because Chrome for Android's WebGL support is new, you'll get a message saying that the support is experimental.
     Check WebGL support by going to

With WebGL enabled, you can check out some of the best demos at and

Author Bio
Avram Piltch
Avram Piltch, LAPTOP Online Editorial Director
The official Geeks Geek, as his weekly column is titled, Avram Piltch has guided the editorial and production of since 2007. With his technical knowledge and passion for testing, Avram programmed several of LAPTOP's real-world benchmarks, including the LAPTOP Battery Test. He holds a master’s degree in English from NYU.
Avram Piltch, LAPTOP Online Editorial Director on
Add a comment
  • virendra pradhan Says:

    i am not connected to web gl crome in my computer, with this effect i cant play 3 d chess

  • Solpyro Says:

    By Chrome 42, the "Enable WebGL" flag has been renamed to "Disable WebGL" and set by default.

    It's a minor change but confusing, as I assumed it meant the button would disable WebGL (and that webgl was therefore enabled already)

  • David Says:

    I had to enable this for a specific application. In Chrome 39 you had to enable a different part than you listed under Chrome:Flags

    The flag was "Override software rendering list" #ignore-gpu-blacklist

    This happened to be on the top of the list so very easy to find. Hope this helps some people out.

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